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All a Board — Ticket to Ride: Europe

In the age of first-person shooters, Annie Sheng keeps it analog with the original multiplayer mode: board games. Join Annie in her column “All a Board” and be introduced to interesting titles that go far beyond your average family fun time.

Ticket to Ride: Europe

If you’ve ever walked past Strategies Games on Main Street, you may have noticed all the board games sitting behind the storefront windows. They catch my attention every time and one that stood out most to me recently featured designs and illustrations that closely resembled the covers of Harry Potter books. After eyeing the game for weeks, I finally caved in and bought Ticket to Ride: Europe.

The Ticket to Ride series is designed by Alan R. Moon and published by Days of Wonder. The original game is simply called “Ticket to Ride” and features Canadian and USA cities. There are other geographic variations in the game series, plus a number of expansion packsMy main reason for choosing Ticket To Ride: Europe was for its extra features not available in the original. The train stations made blocked routes more forgivable. The ferries add more challenge when claiming a route. And the tunnels add an element of chance into the gaming experience. In my opinion, more is better. Different people may prefer one over the other, based on gaming experience, how often they play, and the number of players per game. But having played with these extra features in the Europe version, I don’t really feel that I’m missing out by not having the original game.


A quick overview on the gameplay:


This game can be played by 2 to 5 players. To start, every player gets 4 colour-coded train cards to their hand. To claim a route on the board, users must draw additional train cards during their turn until they have collected enough cards of one colour to match the colour of the route. For example, a green route of 4 trains require 4 green cards. Locomotives are a wildcard and can represent any colour.

Every player gets 1 long and 3 regular destination tickets, and they must keep at least 2. 

During each player’s turn, they must do only one of the following actions:

  1. Claim a route
  2. Draft new train cards
  3. Build a train station
  4. Draw 2 new destination tickets

Players gain points with each route claimed and every destination ticket completed. Players also lose points for each train station built and any incomplete destination tickets. The player with the most number of points wins the game.


My experience with TTR: Europe


At first, the main challenge of the Europe game board was actually locating the cities. The destination tickets do a pretty good job of locating the approximate area on the map, however each city had their local names and not the Americanized spelling. It adds a cool edge which I really liked, but it also took some time to locate each city and navigate around the board. Being unfamiliar with some parts of Europe’s geography, I definitely needed a little extra time to decide which destination tickets I wanted to keep.

I’ve played this game numerous times with 1 other player, and a handful of times with 2 and 3 other players. There has yet to be a 5-player game, which I would really like to try. While playing with one other person, I noticed on many occasions when my opponent and I were so busy completing our destination cards on opposite sides of Europe, that we may never even cross each other’s paths. However, chances of route blocking will most likely happen during 3 to 5-player games.


  • Many gaming sites call Ticket to Ride a gateway game and I can see why. This game is pretty easy to teach beginners. There aren’t many intricate details, nor do you need to have any crazy strategies. I taught this game to 2 new players, and they both pretty much got the hang of it by the second round.
  • This version has ferries, tunnels and train stations which aren’t available in the original TTR. To me, the ferries and tunnels add more challenges and create a better balance in scoring and overall gameplay. 
  • Train station pieces make the game less cut-throat in order to appeal to more types of gamers. Without stations, it’s easy to find out halfway through the game if you’re definitely going to lose. Train stations make route blocking more forgiving. You can always play without it and not include stations in your final scoring, if you want a bigger challenge.
  • The design and artwork is gorgeous. It’s a solid game and great quality.



  • There aren’t many long destination tickets in this game. After playing the game just over a half-dozen times, I pretty much remembered the start and end of most destination tickets. So when you see your opponent building along a particular route, it’s so easy and so tempting to go in and block their path. Some might see this as a good thing, but I wish there were more long destination variations to keep up the element of surprise.
  • The Europe board isn’t best suited for 2 players. It wasn’t until playing as 3 players where I started to feel tension. With 2 players, it was almost too relaxing at times, unless you both happen to draw destination tickets around the same part of Europe.